

Without full control over Meat Boy, you’re limited to dash, duck, and jump as means to solve the puzzle. Meat Boy and Company now also have an attack at their disposal, which adds a new movement mechanic to master. Nearly all of the levels are at least a minute long.

There are no extremely short levels like the original, which cuts the variation in half. Super Meat Boy forever features a more puzzle-oriented approach, with less focus on getting the jump exactly right. The level design feels uninspired and once you’ve beaten the game, there’s little reason to replay it, despite the levels changing. That’s not to say that SMB Forever is a bad game at heart – it’s just a bad sequel for Meat Boy fans who wanted a return to the original form. Super Meat Boy Forever is not likely to please the hardcore precision platformer crowd that loved the original game. It cribs many of the obstacles from the first game, but the boss fights are a unique design and high point for Super Meat Boy Forever. It’s all strikingly familiar, right down to the obstacles you’ll encounter throughout the levels. One must assume Edmund gave his blessing for the artwork to be wholesale copied for a new game. All around, the graphical improvements of Super Meat Boy Forever are perhaps the brightest spot for this not-quite-sequel.ĭespite the absence of Edmund McMillen from Team Meat, his signature style is present throughout the game. The soundtrack by Ridiculon makes for good listening, but as a fan of the original Danny Baranoswki soundtrack from the original, it doesn’t rise to the same level of immediate gratification.
SUPER MEAT BOY FOREVER STORY TV
The graphics are much improved over the first game, and they scale well in both handheld and TV mode. Super Meat Boy Forever is different enough that it’s unsatisfying for its original fans, which is a crime by any sequel’s definition. That’s not to say it isn’t fun, figuring out the puzzle levels is still satisfying to some degree, but the loss of control of Meat Boy feels like an affront to precision platformers who loved the first game. It’s an autorunner, which is the main sticking point with the game for most people. Sadly, Super Meat Boy Forever does not reignite that same magic feeling, almost a decade later. The addition of being able to race your ghosts only made Super Meat Boy feel like a competitor’s wet dream. Super Meat Boy promised more of that – tight controls and unforgiving platforming that feels great to play. The satisfying control scheme quickly drew a legion of fans who loved the original Meat Boy prototype that surfaced on Newgrounds. It found itself among the company of other indie darlings like Braid, Fez, and Costume Quest. The original Super Meat Boy kicked off a revival of indie games on the Xbox Live Arcade during the early 2010s. But it’s not the game hardcore fans wanted. Super Meat Boy Forever is finally here after nearly a decade.
